AutoCAD 3D Tutorials
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AutoCAD® 2013
3D Tutorials
By Kristen S. Kurland
C o p y r i g h t © 2012
AutoCAD is a registered trademark of Autodesk, Inc.
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AutoCAD 3D – Chapter 1
3D Interface
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1.1 Launch AutoCAD
1. Choose Start, Programs, Autodesk , AutoCAD from the Windows program manager.
OR
2. Double-click the AutoCAD icon from your desktop.
Workspaces
AutoCAD workspaces are sets of menus, toolbars and dockable windows (such as the Properties palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can work in a custom, task-oriented drawing environment.
1. Click the Workspace Switching icon.
2. Click 3D Basics and OK.
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1.2 3D Basics Interface
The following is AutoCAD’s 3D Basic interface. The 3D Basic ribbons are as follows:
Create
Edit
Draw
Modify
Selection
Coordinates
Layers and Views
The 3D Basic pulldown menus are as follows:
Home
Render
Insert
Manage
Output
Plug-ins
Online
Express Tools
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1.3 3D Modeling Interface
The 3D Modeling panels are as follows:
Modeling
Mesh
Solid Editing
Draw
Modify
Section
Coordinates
View
Selection
Layers and Groups
The 3D Modeling pulldown menus are as follows:
Home
Solid
Surfaces
Mesh
Render
Parametric
Insert, Annotate, View, Manage, Output, Plug-ins, Online, and Express Tools
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1.4 Viewports
1. Open a drawing or create simple objects as shown below.
2. Click the dropdown menu in the shortcut tools and choose
Show Menu Bar.
3. Choose View, Viewports, 4 Viewports.
OR
4. Type -VPORTS at the command prompt.
Command: -VPORTS
Enter an option [Save/Restore/Delete/Join/SIngle/?/2/3/4] 4: enter
Enter a configuration option [Horizontal/Vertical/Above/ Below/Left/Right] <Right>: enter
Your screen will look something like the figure below with four views in one AutoCAD drawing.
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1.5 Preset 3D Viewports
1. Choose View, Viewports, New Viewports
2. Click the dropdown option for Setup and click 3D.
3. Choose Four: Right as the viewport option.
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1.6 Named Views
1. Choose View, Named Views…
2. Click the plus (+) sign beside Preset Views.
3. Click NE Isometric, Set Current, Apply,and OK.
Tip:
You can also choose View, 3D Views, and any of the preset 3D views.
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1.7 Steering Wheel
SteeringWheels are menus that track the cursor over the drawing window, and provide access to 2D and 3D navigation tools from a single interface.
SteeringWheels, or “wheels,” are divided into wedges; each wedge contains a single navigation tool. You can start a navigation tool by clicking a wedge or by clicking and dragging the cursor over a wedge.
Full Navigation Wheel
1. Click the Full Navigation Wheel icon.
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2D Navigation Wheel (Zoom/Pan)
View Object Wheel – Center a model and define the pivot point to use with the Orbit tool. Zoom and orbit a model.
Center
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Orbit
Look
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Walk/Up/ Down
Rewind
Shortcuts
1. Right-click on the wheel to view shortcuts.
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Steering Wheel Settings
1. Right-click on the steering wheel and choose
SteeringWheel Settings…
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1.8 VPOINT Command (Tripod)
Displays a compass and tripod for defining a view rotation. The compass represents a two dimensional globe.
1. Choose View, 3D Views, Viewpoint
or
2. Type VPOINT at the command prompt.
Command: VPOINT
Rotate/<Viewpoint><-0.614,-0.614,0.500>:
PRESS ENTER
3. Click a point on the compass to define the viewing
angle.
Point in the center of the compass is the “north pole”, looking straight down at the drawing
Middle ring of the compass is the “equator”, looking straight on at the drawing.
Entire outer ring is the “south pole”, looking straight up at the drawing.
Tripod
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1.9 VPOINT Command (Rotate)
Enters a rotation angle at the viewpoint prompt.
1. Type VPOINT at the command prompt.
Command: VPOINT
Rotate/<View point> <-0.614,-0.614,0.500>: R (enter)
Enter angle in XY plane from X axis <225>: 225 (enter)
Enter angle from XY plane <30>: 15 (enter)
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1.10 DDVPOINT
1. Choose View, 3D Views, Viewpoint Preset.
or
2. Type DDVPOINT at the command prompt.
Command: DDVPOINT
3. Set a viewing angle by typing the From X axis and XY
Plane angle.
or
4. Pick a viewing angle in the 2 graphics Left graphic = From
X Axis
Right graphic = In XY Plane
5. Click OK.
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1.11 Plan View
1. Choose View, 3D Views, Plan View , World UCS.
or
2. Type PLAN at the command prompt.
Command: PLAN
Enter an option [Current Ucs/Ucs/World] <Current>: World
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AutoCAD 3D – Chapter 2
Thickness and Elevation
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2.1 Thickness Command
1. Begin a new drawing using a 3D Modeling workspace.
2. Choose View, Viewports, 2 Viewports.
3. Press ENTER for the default of two vertical viewports.
4. Type PLAN and World in the left viewport.
5. Choose SE Isometric for the right viewport.
6. Type THICKNESS at the command prompt.
Command: THICKNESS
Enter new value for THICKNESS <0.0000>: 3
7. Draw a 5”,2” rectangle using in the LINE command in the
left view.
The lines will have a 3D “thickness” that can be seen in the 3D view.
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2.2 Change Existing Thickness
1. Select the object whose thickness you would like to change
(e.g. one line of the rectangle you drew in 2.1.
2. Choose Modify, Properties…or right click and choose
Properties…
3. Type a new line thickness.
The result is a new line thickness for the selected object.
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2.3 Elevation
Stores the elevation for new objects relative to the current UCS for the current space.
1. Type ELEVATION at the command prompt.
Command: ELEVATION
Enter new value for ELEVATION <0.0000>: 1.00
2. Draw two circles in the left view at the new elevation.
Note that they appear to be “floating” 1 unit above the ground.
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2.4 Elevation Shortcut
1. Type ELEV at the command prompt.
Command: ELEV
Specify new default elevation: <1.0000>: 2
Specify new default thickness: <3.000>: .5
2. Draw a new line in the left view to see the elevation and
thickness settings.
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AutoCAD 3D – Chapter 3
Visualizing Your Model
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3.1 HIDE Command
Regenerates a three-dimensional model with hidden lines
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Hide.
or
3. Type HIDE at the command prompt.
Command: HIDE
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3.2 Visual Styles
A visual style is a collection of settings that control the display of edges and shading in the viewport.
Open a drawing with 3D objects and display in a 3D view.
Choose View, Visual Styles and one of the following style
options.
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Visual Styles
2D Wireframe
3D Wireframe
3D Hidden
Realistic
Shaded
Shaded with Edges
Shades of Gray
Sketchy
XRay
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3.3 Visual Style Manager
The Visual Styles Manager displays sample images of the visual styles available in the drawing. The selected visual style is indicated by a yellow border, and its settings are displayed in the panel below the sample images.
1. Choose View, Visual Styles, Visual Styles Manager…
or
2. Type VISUALSTYLES at the command prompt.
Command: VISUALSTYLES
3. Choose the desired option from one of those available in the
drawing for 2D Wireframe, 3D Wireframe, 3D Hidden, Realistic, or Conceptual options.
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3.4 Visual Styles Panel
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3.5 Adaptive 3D Grid
When you choose a shaded or 3D wireframe visual style, the grid changes from a dotted grid to a rectangular grid. The new grid provides a better sense of a model’s orientation in 3D. The rectangular grid supports perspective, can display major and minor grid lines, provides color options, and can automatically control the grid density when zooming in or out (adaptive grid.) You can change the grid settings using the drafting settings dialog box.
1. Choose Tools, Drafting Settings, and the Snap
and Grid TAB.
2. Type DSETTINGS at the command prompt.
Command: DSETTINGS
TIP:
You can turn the adaptive grid on/off from the status bar.
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AutoCAD 3D – Chapter 4
Z Coordinates
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4.1 3D Coordinates
Entering 3D Cartesian coordinates (X,Y,Z) is similar to entering 2D coordinates (X,Y). In addition to specifying X and Y values, you specify a Z value.
1. Open a drawing with 3D objects and display in a 3D view.
2. Type 3DPoly at the command prompt.
Command: 3DPOLY
Specify start point of polyline: 1,1,0
Specify endpoint of line or [Undo]: 1,2,1
Specify endpoint of line or [Undo]: 2,2,1
Specify endpoint of line or [Close/Undo]: 2,1,0
Specify endpoint of line or [Close/Undo]: 1,1,0
The result will be the following lines that are drawn in 3D:
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4.2 Track in Z Direction
With AutoTrack (polar tracking and object snap tracking), you can track in the Z direction as well as in the XY plane. Similarly, when Ortho mode is turned on, you can lock the cursor to the Z direction.
1. Press F11 or click OSnap Tracking on the status bar if it is
not already on.
2. Press F10 or click Polar Tracking on the status bar if it is
not already on.
3. Draw a line in the 3D view in the Z direction using tracking.
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4.3 Move in Z Direction
1. Open a drawing with 3D objects in it.
2. Type MOVE at the command prompt.
Command: move
Select objects: pick object in 3D view
Select objects: press enter
Specify base point or displacement:
Specify second point of displacement or
<use first point as displacement>: 0,0,1 or use polar
tracking to move the object.
before move after move
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4.4 3D Point Filters
Draws in 3D Z direction by filtering X and Y coordinates.
1. Open a drawing with 3D objects in it.
Use the CIRCLE command and place it using 3D point filters (.xy)
Command: CIRCLE
Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: .XY
of pick endpoint to filter
(need Z): 1
Specify radius of circle or [Diameter] <0.2500>:
press enter
endpoint to filter
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4.5 Helix
Creates a 2D or 3D spiral.
1. Begin a new drawing.
2. Choose Draw, Helix.
or
3. Type HELIX at the command prompt.
Command: helix
Number of turns = 3.0000 Twist=CCW
Specify center point of base: pick point
Specify base radius or [Diameter] <1.0000>:
enter or drag and pick
Specify top radius or [Diameter] <11.0776>:
enter or drag and pick
Specify helix height or [Axis endpoint/Turns/turn Height/tWist] <1.0000>:
enter or drag and pick
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AutoCAD 3D – Chapter 5
User Coordinate System
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5.1 UCS Icon
The UCS icon represents the orientation of the user coordinate system (UCS) axes and the location of the current UCS origin. It also represents the current viewing direction relative to the XY plane. AutoCAD displays the UCS icon differently for 2D, 3D and Paper Space environments.
1. Choose View, Display, UCS Icon.
or
2. Type UCSICON at the command prompt.
Command: ucsicon
Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>:
ON Displays the UCS icon.
OFF Turns off the display of the UCSICON.
All Affects the display of the UCSICON in all viewports.
Noorigin Always displays the UCS at the lower left corner.
Origin Shows the UCS at the 0,0,0 origin of the current UCS. Properties Changes the display properties of the UCS icons(s).
3D UCS icons 2D UCSIcon Pspace UCSICON
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UCS Icon Properties
1. Choose View, Display, UCS Icon, Properties.
or
1. Type UCSICON at the command prompt.
Command: ucsicon
Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>: P
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5.2 UCS Overview
The user coordinate system provides an alternate movable coordinate system for coordinate entry, planes of operation, and viewing. Most AutoCAD geometric editing commands are dependent on the location and orientation of the UCS. There are a variety of ways to set the User Coordinate System using the UCS command.
1. Type UCS at the command prompt.
Command: UCS
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/
ZAxis] <World>:
Face Aligns the UCS to the selected face of a solid object.
Named Saves or restores a UCS.
Object Lets you define a new UCS by pointing at an object.
Previous Restores the previos UCS.
New Defines a new coordinate system by one of six methods: Origin, Z Axis, 3 Point, Object, Face, View X, Y, Z
View Establishes a new UCS whose XY plane is perpendicular to your viewing direction (e.g. parallel to your screen).
World Restores the world UCS
X/Y/Z Rotates the ucs around a specified axis
UCS Toolbars
Found under the AutoCAD Classic Toolbars
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5.3 New (3 Point) UCS
The 3 Point option is one of the easiest ways to define a new UCS on a given 3D object.
1. Open a drawing with a simple 3D object (e.g. 3D box)
2. Type UCS at the command prompt.
Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>:N
Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: 3
Specify new origin point <0,0,0>: pick origin
Specify point on positive portion of X-axis <3.53,7.73,0.00>: pick point for X direction
Specify point on positive-Y portion of the UCS XY plane
<2.53,8.73,0.00>: pick point for Y direction
Positive Y
New 0,0,0 origin
Positive X
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New UCS
TIP:
You can also click the dropdown beside WCS and click New UCS.
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5.4 Plan UCS
To work in the plan view of your new UCS, use the PLAN command with the current UCS option. New entities that you draw will be in relation to this current UCS.
1. Type PLAN at the command prompt.
Command: PLAN
Enter an option [Current ucs/Ucs/World] <Current>: PRESS ENTER
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5.5 World UCS
The World UCS is the only UCS guaranteed to be the same in all AutoCAD drawings and can be used to set the UCS back to its original state. This is the UCS you should use when creating Wblocks and inserting Wblocks.
1. Type UCS at the command prompt.
Command: UCS
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>:W
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5.6 View UCS
Establishes a new coordinate system whose XY plane is perpendicular to your viewing direction (i.e. parallel to your screen)
1. Type UCS at the command prompt.
Command: UCS
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>:V
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5.7 Dynamic UCS
You can use the dynamic UCS to create objects on a planar face of a 3D solid without manually changing the UCS orientation.
During a command, the dynamic UCS temporarily aligns the XY plane of the UCS with a planar face of a 3D solid when you move the cursor over the face.
When the dynamic UCS is active, specified points, and drawing tools, such as polar tracking and the grid, are all relative to the temporary UCS established by the dynamic UCS. 1.
1. Click the DUCS icon on the status bar
or
2. Press CTRL +D.
3. Type any draw command.
Command: CIRCLE
4. Move the cursor to the face of the 3D object on which you
Would like to draw.
5. Click to begin drawing your new object.
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5.8 Naming a UCS
User coordinate systems can sometimes be complicated and it is often useful to name and save them so you can quickly recall them.
1. Type UCS at the command prompt.
Command: UCS
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>NA
Enter an option [Restore/Save/Delete/?]: S
Enter name to save current UCS or [?]: LeftSide
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5.9 Restoring a UCS
A named and saved UCS can be restored at any time.
1. Type UCS at the command prompt.
Command: UCS
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>NA
Enter an option [Restore/Save/Delete/?]: R
Enter name to save current UCS or [?]: LeftSide
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5.10 UCS Dialog Box
Displays and modifies defined and unnamed user coordinate systems, restores named and orthographic UCSs, and specifies UCS icon and UCS settings for viewports via a dialog box.
1. Chose Tools, Named UCS.
or
2. Type UCSMAN at the command prompt.
Command: UCSMAN
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5.10 Viewcube
The ViewCube provides visual feedback about the current orientation of a model. The ViewCube can help you adjust the viewpoint of a model. The orientation shown by the ViewCube is based on the North direction of the WCS for the model. The ViewCube also shows the current UCS and allows you to restore a named UCS.
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AutoCAD 3D – Chapter 6
3D Orbit
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6.1 Constrained 3D Orbit
3DORBIT activates a 3D Orbit view in the current viewport. You can view your entire drawing or select one or more objects before starting the command.
When 3DORBIT is active, the target of the view stays stationary and the camera location, or point of view, moves around the target. However, from the user's point of view, it appears as if the 3D model is turning as the mouse cursor is dragged. In this way, you can specify any view of the model.
1. Open a drawing with 3D objects.
2. Choose View, Orbit, Constrained Orbit.
or
3. Type 3D Orbit at the command prompt.
Command: 3DOrbit
4. Click and drag to move your object in 3D.
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6.2 Zoom and Pan in 3D Orbit
Zoom
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Zoom Window from the pop-up menu.
3. Zoom to a new area of the 3D drawing.
4. Click the right mouse button while in the 3D Orbit
command.
5. Choose Zoom Previous or Zoom Extents.
Pan
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Other Navigation Modes from the pop-up menu.
3. Choose Pan.
4. Pan to a new area of the drawing.
5. Click the right mouse button while in the 3D Orbit
command.
6. Choose Other Navigation Modes from the pop-up menu.
7. Choose Constrained Orbit to set the mode back to orbit.
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6.3 Projection Mode
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Perspective.
Perspective view displays objects in perspective so that all parallel
lines converge at one point. Objects appear to recede into the
distance, and parts of the objects appear larger and closer to you.
The shapes are somewhat distorted when the object is very close.
This view correlates more closely to what your eye sees.
Parallel view displays objects so that two parallel lines in a drawing
never con verge at a single point. The shapes in your drawing always
remain the same and do not appear distorted when they are closer.
Perspective View Parallel View
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6.4 Visual Styles
Displays your objects in one of the following selected styles:
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Visual Styles from the pop-up menu.
3. Choose one of the Visual Styles.
Visual Style Examples
3D Hidden 3D Wireframe
Conceptual Realistic
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6.5 Visual Aids
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Visual Aids from the pop-up menu.
3. Choose Compass, Grid, or UCS Icon.
Compass Grid
UCS Icon
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6.6 Preset Views
Sets the 3D view while in the orbit command
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Preset Views from the pop-up menu.
3. Choose one of the following standard 3D views.
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6.7 Free Orbit
1. Choose View, Orbit, Free Orbit.
The 3D Orbit Arcball appears.
2. Click one of the 3D Orbit Arcball locations to move the
display of your object(s).
Inside the Arcball - Allows movement in any direction
Outside the Arcball - Moves View about an axis that extends through the center (acts like twist)
Inside one of the small circles to the left/right - Rotates around the “Y” axis through the center.
Inside one of the small circles to the top/bottom - Rotates around the “X” axis through the center.
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6.8 Continuous Orbit
1. Choose View, Orbit, Continuous Orbit.
2. Click and drag to define the direction and speed of a
continuous orbit for your object(s).
3. Press ESC on the keyboard to stop the orbit.
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6.9 Other Navigational Modes
1. Click the right mouse button while in the 3D Orbit
command.
2. Choose Other Navigational Modes from the pop-up menu.
3. Choose one of the following modes.
Adjust Distance (4) Simulates moving the camera closer to the object or farther away.
Swivel (5) Changes the cursor to an arched arrow and simulates the effect of swiveling the camera.
Walk (6) Changes the cursor to a plus sign and enables you to "walk through" a model at a fixed height above the XY plane, by dynamically controlling the location and target of the camera.
Fly (7) Changes the cursor to a plus sign and enables you to "fly through" a model without being restricted to a fixed height above the XY plane.
Zoom (8) Changes the cursor to a magnifying glass with plus (+) and minus (-) sign and simulates moving the camera closer to an object or farther away. Works like the Adjust Distance option.
Pan (9) Pans the drawing while in the 3D Oribit.
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AutoCAD 3D – Chapter 7
3D Navigation
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7.1 Creating a Camera
Sets a camera and target location to create and save a 3D perspective view of objects.
1. Open a drawing with 3D objects.
2. Choose View, Create Camera.
or
3. Type CAMERA at the command prompt.
Command: CAMERA
Current camera settings: Height=0.0000 Lens Length=50.0000 mm
Specify camera location: .XY
of (need Z): 7
Specify target location: endp
Enter an option
[?/Name/LOcation/Height/Target/LEns/Clipping/View/eXit]<eXit>: X
Camera location
using .XY filter
and Z height of 7
Camera target
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7.2 Viewing a Camera
Once a camera is created, it becomes a named view in the drawing and can be viewed using the Named View Manager. You can also view the camera using the view option when creating the camera.
1. Choose View, 3D Views, Southwest Isometric to be sure
you are not in an existing camera view.
2. Choose View, Named Views.
3. Click the plus (+) sign beside Model Views.
4. Click Camera1, Set Current, Apply, and OK.
View from Camera
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7.3 Camera Preview
Camera preview is a quick and easy way to see the properties of a camera before viewing from the camera.
1. Choose View, 3D Views, Southwest Isometric to be sure
you are not in an existing camera view.
2. Zoom out until you see the camera in your 3D view.
3. Click once on a camera in your view.
The Camera Preview dialog box will show the view from the chosen camera. You can change the Visual style of this preview by clicking the Visual Style dropdown.
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7.4 Camera Properties
1. Double click a camera in a 3D isometric view,
2. Choose one of the following properties to change.
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7.5 Displaying and Plotting a Camera
Displaying a Camera
1. Choose View, Display, Cameras.
Plotting a Camera
1. Click View, Display, Cameras.
2. Double-click a camera.
3. Click Yes under the Plot option.
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7.6 Adjusting Camera Distances and Swiveling a Camera
Adjust Camera Distance
1. Choose View, Named Views.
2. Click the plus (+) sign beside Model Views.
3. Click Camera1, Set Current, Apply, and OK.
4. Choose View,Camera, Adjust Distance.
5. Click and drag to zoom in or out about the camera,
Swivel a Camera
1. Choose View, Camera, Swivel.
2. Click and drag to swivel the camera,
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7.7 DView Command
Defines parallel projection or perspective views by using a camera and target.
1. Choose View, 3D Views, SW Isometric.
2. Type DVIEW at the command prompt.
Command: DVIEW
Select objects or <use DVIEWBLOCK>: pick objects and press ENTER
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]: PO
Specify target point <3.2567, 4.0405, 7.2994>:
pick target (see below)
Specify camera point <-4.0520, -3.2436, 14.3538>: .XY
of (need Z): 7
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]: D
Specify new camera-target distance <8.3066>:
click and drag new zoom
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo]:
Regenerating model.
Camera location
using .XY filter
and Z height of 7
Camera target
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New perspective view
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7.8 Walk and Fly
You can simulate walking and flying through a 3D drawing.
When you walk through a model, you travel along the XY plane. When you fly through a model, you are not constrained by the XY plane, so you appear to “fly” over an area in a model.
The following shortcuts are available for walking:
Up arrow / W key Move forward
Down arrow / S key Move backward
Left arrow / A key Move left
Right arrow / D key Move right
Drag mouse Look around & turn
1. Open a drawing with 3D objects and display in a 3D view.
2. Create a camera anywhere in the drawing and set the view to
that camera.
3. Choose View, Walk and Fly, and Walk.
or
4. Type 3DWalk or 3DFky at the command prompt.
Command: 3DWALK
The following Position Locator dialog box will appear that you can use to navigate your drawing.
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5. Press the Up, Down, Left, and Right keys on the keyboard
to see how the camera location moves in the drawing
and Position Locator dialog box.
6. Move the camera and target in the Position Locator dialog
box.
7. Click and drag your mouse to “fly” through the drawing.
8. Close the Position Locator dialog box and try walking and
flying using only the keys on the keyboard and
mouse.
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7.9 Walk and Fly Settings
1. Choose View, Walk and Hide, Walk and Hide Settings.
or
2. Type WALKFLYSETTINGS at the command prompt.
Command: WALKFLYSETTINGS
3. Choose one of the following settings from the Walk and Fly
dialog box.
If you are working in a drawing with a large architectural scale, be sure to set your drawing units to a large number, similar to the scale of the drawing.
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7.10 Animation Paths
1. Open a drawing with 3D objects and display in a 3D view.
2. Draw a line or polyline representing a path for an animation
3. Choose View, Motion Path Animations.
or
4. Type ANIPATH at the command prompt.
Command: ANIPATH
5. Select Path under the Link camera to: option
6. Click the line or polyline path.
7. Type Path1 as the default path name.
8. Select Path under the Link target to: option
9. Click on the line or polyline path.
10. Type Path2 as the default path name.
11. Change other animation settings such as the frames per
second, duration, resolution, etc.
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12. Choose the Preview…button to preview your animation.
13. Close the animation preview and click OK to create an
animation file.
14. Play your animation in a PC or MacIntosh video review
application such as Media Player or Quicktime.
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AutoCAD 3D – Chapter 8
3D Model Objects
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8.1 Wireframes
A wireframe model is a skeletal description of a 3D object. There are no surfaces in a wireframe model; it consists only of points, lines, and curves that describe the edges of the object. With AutoCAD you can create wireframe models by positioning 2D objects anywhere in 3D space. AutoCAD also provides some 3D wireframe objects, such as 3D polylines (that can only have a CONTINUOUS linetype) and splines. Because each object that makes up a wireframe model must be independently drawn and positioned, this type of modeling can be the most time-consuming.
Wireframe lines in 3D
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8.2 Surfaces
Surface modeling is more sophisticated than wireframe modeling in that it defines not only the edges of a 3D object, but also its surfaces. The AutoCAD surface modeler defines faceted surfaces using a polygonal mesh. Because the faces of the mesh are planar, the mesh can only approximate curved surfaces.
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8.3 Solids
Solid modeling is the easiest type of 3D modeling to use. With the AutoCAD solid modeler, you can make 3D objects by creating basic 3D shapes: boxes, cones, cylinders, spheres, wedges, and tori (do- nuts). You can then combine these shapes to create more complex solids by joining or subtracting them or finding their intersecting (over- lapping) volume. You can also create solids by sweeping a 2D object along a path or revolving it about an axis.
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AutoCAD 3D – Chapter 9
2D Solids and 3D Faces
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9.1 2D Solid
Creates solid-filled triangles and quadrilaterals.
1. Type SOLID at the command prompt.
Command: SOLID
First point: P1
Second point: P2
Third point: P3
Fourth point: P4
Third point: enter
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9.2 3D Faces
3DFACE creates a three or four sided surface anywhere in 3D space. You can specify different Z coordinates for each corner point of a 3D face. 3DFACE differs from SOLID, which creates a three- or four-sided surface that is parallel to the current UCS and can be extruded.
1. Begin a new drawing.
2. Set the visual style to Conceptual.
3. Type 3DFACE at the command prompt.
Command: 3DFACE
First point: pick
Second point: pick
Third point: pick
Fourth point: pick
Third point: enter
3D Wireframe Lines 3D Face
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9.3 3D Face Invisible Edge
With 3DFACE, you control which edges of a 3D face are visible, allowing accurate modeling of objects with holes. Entering i or invisible before the first point of an edge makes the edge invisible.Type 3DFACE at the command prompt.
1. Draw an irregular shaped object similar to the one
shown below.
2. Set the visual style to Conceptual.
3. Type 3DFACE at the command prompt.
Command: 3DFACE
First point: P1
Second point: P2
Third point: i P3
Fourth point: P4
Third point: i P5
Fourth point: P6
Third point: P7
Fourth point: P8
Third point: enter
NOTE: You must enter an “i” for invisible before the face is chosen.
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9.4 Edge Command
1. Type EDGE at the command prompt.
Command: EDGE
Specify edge of 3dface to toggle visibility or [Display]: pick edge
Specify edge of 3dface to toggle visibility or [Display]: D
Enter selection method for display of hidden edges [Select/All] <All>: A
** Regenerating 3DFACE objects...done.
Specify edge of 3dface to toggle visibility or [Display]: press enter
Pick edge
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9.5 PFace
Creates a three-dimensional polyface mesh vertex by vertex
1. Type PFACE at the command prompt.
Command: PFACE
Specify location for vertex 1: pick point 1
Specify location for vertex 2 or <define faces>: pick point 2
Specify location for vertex 3 or <define faces>: pick point 3
Specify location for vertex 4 or <define faces>: pick point 4
Specify location for vertex 5 or <define faces>: pick point 5
Specify location for vertex 6 or <define faces>: pick point 6
Specify location for vertex 7 or <define faces>: pick point 7
Specify location for vertex 8 or <define faces>: enter
Face 1, vertex 1:
Enter a vertex number or [Color/Layer]: 1 (enter)
Face 1, vertex 2:
Enter a vertex number or [Color/Layer] <next face>: 2 (enter)
Face 1, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: 6 (enter)
Face 1, vertex 4:
Enter a vertex number or [Color/Layer] <next face>: 7 (enter)
Face 1, vertex 5: enter
Enter a vertex number or [Color/Layer] <next face>:
Face 2, vertex 1:
Enter a vertex number or [Color/Layer]: 2 (enter)
Face 2, vertex 2:
Enter a vertex number or [Color/Layer] <next face>: 3 (enter)
Face 2, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: 4 (enter)
Face 2, vertex 4:
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Enter a vertex number or [Color/Layer] <next face>: 6 (enter)
Face 2, vertex 5:
Enter a vertex number or [Color/Layer] <next face>:
Face 3, vertex 1:
Enter a vertex number or [Color/Layer]: 4 (enter)
Face 3, vertex 2:
Enter a vertex number or [Color/Layer] <next face>: 5 (enter)
Face 3, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: 6 (enter)
Face 3, vertex 4:
Enter a vertex number or [Color/Layer] <next face>:
Face 4, vertex 1: enter
Enter a vertex number or [Color/Layer]:
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AutoCAD 3D – Chapter 10
Basic 3D Surfaces
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10.1 Basic Mesh Commands
1. Click the 3D Modeling dropdown option from the Solids
panel.
2. Click the Mesh tab.
3. Click the Primitives panel.
4. Click the Primitive drop-down.
Mesh Primitive Options
The following settings can be adjusted for mesh primitives.
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Mesh Box
1. Choose Mesh box from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/
SEttings] <Box>: _BOX
Specify first corner or [Center]: pick point
Specify other corner or [Cube/Length]: @4,2
Specify height or [2Point] <3.0000>: 2
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Mesh Cone
1. Choose Mesh cone from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/SEttings] <C one>: CONE
Specify center point of base or [3P/2P/Ttr/Elliptical]:
Specify base radius or [Diameter] <1.5074>: 2
Specify height or [2Point/Axis endpoint/Top radius] <2.0000>: 5
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Mesh Cylinder
1. Choose Mesh cylinder from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/
SEttings]
<Cylinder>: CYLINDER
Specify center point of base or [3P/2P/Ttr/Elliptical]:
Specify base radius or [Diameter] <2.0000>: 2
Specify height or [2Point/Axis endpoint] <5.0000>: 8
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Mesh Pyramid
1. Choose Mesh pyramid from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/SEttings]
<Pyramid>: PYRAMID
4 sides Circumscribed
Specify center point of base or [Edge/Sides]:
Specify base radius or [Inscribed] <2.0000>:
Specify height or [2Point/Axis endpoint/Top radius] <8.0000>: 4
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Mesh Sphere
1. Choose Mesh sphere from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/SEttings]
<Pyramid>: SPHERE
Specify center point or [3P/2P/Ttr]:
Specify radius or [Diameter] <2.0000>:
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Mesh Wedge
1. Choose Mesh wedge from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/SEttings]
<Wedge>: WEDGE
Specify first corner or [Center]:
Specify other corner or [Cube/Length]: @4,2
Specify height or [2Point] <4.0000>: 2
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Mesh Torus
1. Choose Mesh torus from the Primitives panel.
Command: MESH
Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/SEttings]
<Wedge>: TORUS
Specify center point or [3P/2P/Ttr]:
Specify radius or [Diameter] <2.0000>: 6
Specify tube radius or [2Point/Diameter]: 1
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10.2 Mesh Tesselations
By default, new mesh primitives are created with no smoothness. To change the default smoothness, enter mesh at the Command prompt. Specify the Settings option before you specify the type of mesh primitive you want to create.
1. Type MESH at the command prompt.
Command: MESH
Enter an option
[Box/Cone/CYlinder/Pyramid/Sphere/Wedge
/Torus/SEttings]
<Box>: SE
Specify level of smoothness or [Tessellation] <0>: 3
Enter an option
[Box/Cone/CYlinder/Pyramid/Sphere/Wedge/
Torus/SEttings]
<Box>: BOX
Specify first corner or [Center]: pick point
Specify other corner or [Cube/Length]: @5,5
Specify height or [2Point] <3.0000>:
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10.3 Mesh Smooth
Converts 3D faces (3DFACE) and legacy polygonal and polyface meshes (from AutoCAD 2009 and earlier). You can also convert 2D objects such as regions and closed polylines. The default mesh settings are defined in the Mesh Tessellation Options dialog box. The level of smoothness upon conversion depends on the mesh type setting in this dialog box. If the mesh type is not set to be optimized, the converted object is not smoothed
1. Type MESHSMOOTH at the command prompt.
Command: MESHSMOOTH
Select objects to convert: pick object
Select objects to convert: press enter
2. Click Create mesh.
2D Polyline before MESHSMOOTH 2D Polyline after MESHSMOOTH
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10.4 Smooth and Refine Meshes
The following commands control the smoothness of mesh objects.
Meshsmoothmore
Increases the level of smoothness for mesh objects by one level.
1. Type MESHSMOOTHMORE at the command prompt.
Command: MESHSMOOTHMORE
Select mesh objects to increase the smoothness level: pick object.
Mesh before smooth increase Mesh after smooth increase
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Meshsmoothless
Decreases the level of smoothness for mesh objects by one level.
1. Type MESHSMOOTHLESS at the command prompt.
Command: MESHSMOOTHLESS
Select mesh objects to increase the smoothness level: pick object.
Mesh before smooth decrease Mesh after smooth decrease
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Meshsmoothrefine
Multiplies the number of faces in selected mesh objects or faces.
.
1. Type MESHREFINE at the command prompt.
Command: '_MESHREFINE
Select mesh object or face subobjects to refine:
pick object
Select mesh object or face subobjects to refine:
1 object(s) found.
Mesh refine before
Mesh refine after
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10.5 Add and Remove Mesh Creases
Meshcrease
Sharpens the edges of selected mesh subobjects.
1. Type MESHCREASE at the command prompt.
Command: MESHCREASE
Select mesh subobjects to crease: select objects
Specify crease value [Always] <Always>: enter
Before crease Selected objects After crease
TIPS:
Crease value
Sets highest smoothing level at which the crease is retained. If the smoothing level exceeds this value, the crease is also smoothed. Enter a value of 0 to remove an existing crease.
Always
Specifies that the crease is always retained, even if the object or subobject is smoothed or refined. A crease value of -1 is the same as Always.
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Meshuncrease
Removes the crease from selected mesh faces, edges, or vertices.
.
1. Type MESHUNCREASE at the command prompt.
Command: MESHUNCREASE
Select crease to remove: pick object
Select crease to remove: press enter
Before uncrease Selected objects After uncrease
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10.6 Editing Meshes
Meshextrude
Extends a mesh face into 3D space.
1. Type MESHEXTRUDE at the command prompt.
Command: _MESHEXTRUDE
Adjacent extruded faces set to: Join
Select mesh face(s) to extrude or [Setting]:
pick object(s)
Select mesh face(s) to extrude or [Setting]:
Specify height of extrusion or [Direction/Path/ Taper angle] <0.5000>: 1
Selected mesh face Extruded mesh face
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Meshsplit
Splits a mesh face into 2 faces.
1. Type MESHSPLIT at the command prompt.
Command: _MESHSPLIT
Select a mesh face to split: (pick object)
Specify first split point on face edge or [Vertex]:MID
of
Specify second split point on face edge or [Vertex]: MID of
MIDpoint
MIDpoint
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Mergeface
Merges adjacent faces into a single face.
1. Type MESHMERGE at the command prompt.
Command: _MESHMERGE
Select adjacent mesh faces to merge: (pick object)
Select adjacent mesh faces to merge: (pick object)
Select adjacent mesh faces to merge: press enter
Selected mesh faces
Resultant merge
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Meshcap (Close Hole)
Creates a mesh face that connects open edges..
1. Type MESHCAP at the command prompt.
Command: _MESHCAP
Select connecting mesh edges to create a new mesh face: (pick objects)
Select connecting mesh edges to create a new mesh face: press enter
Mesh object before
Selected mesh edges
Closed “hole”
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Converting Meshes
Converts objects to surfaces. Objects that can be converted to surfaces include the following: 2D solids, 3D solids, Regions, open, zero-width polylines with thickness, lines with thickness, arcs with thickness, mesh objects, planar 3D faces
1. Type CONVTOSURFACE at the command prompt.
Command: CONVTOSURFACE
Mesh conversion set to: Smooth and optimized.
Select objects: pick object
Select objects: press enter
PLine with thickness
New converted mesh
Smooth options
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AutoCAD 3D – Chapter 11
Complex Surfaces
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11.1 Revolved Surfaces
Regenerates a three-dimensional model with hidden lines
1. Type REVSURF at the command prompt.
Command: REVSURF
Current wire frame density:
SURFTAB1=6 SURFTAB2=6
Select object to revolve: pick path curve
Select object that defines the axis of revolution:
pick line
Specify start angle <0>: enter
Specify included angle (+=ccw, -=cw) <360>: enter
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11.2 Surftab Variables
Sets the number of tabulations for both directions to be generated for RULESURF and TABSURF. Also sets the mesh density in ROTATE3D the M direction for REVSURF and EDGESURF commands.
1. Type Surftab1 at the command prompt.
Command: SURFTAB1
Enter new value for SURFTAB1 <6>: 30
2. Type Surftab2 at the command prompt.
Command: SURFTAB2
Enter new value for SURFTAB2 <6>: 30
3. Type Revsurf at the command prompt.
Command: REVSURF
Current wire frame density:
SURFTAB1=30 SURFTAB2=30
Select object to revolve: pick path curve
Select object that defines the axis of revolution: pick line
Specify start angle <0>: enter
Specify included angle (+=ccw, -=cw) <360>: press enter
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11.3 Tabulated Surfaces
1. Type TABSURF at the command prompt.
Command: TABSURF
Select object for path curve: Select object for direction vector:
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11.4 Ruled Surfaces
1. Type RULESURF at the command prompt.
Command: rulesurf
Current wire frame density: SURFTAB1=6
Select first defining curve: P1
Select second defining curve: P2
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11.5 Edge Surfaces
Regenerates a three-dimensional model with hidden lines
1. Type EDGESURF at the command prompt.
Command: EDGESURF
Current wire frame density:
SURFTAB1=20 SURFTAB2=10
Select object 1 for surface edge: P1
Select object 2 for surface edge: P2
Select object 3 for surface edge: P3
Select object 4 for surface edge: P4
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11.6 Planesurf
Creates a planar surface by selecting a closed object or by creating a rectangular plane.
1. Type PLANESURF at the command prompt.
Command: PLANESURF
Specify first corner or [Object] <Object>: press enter
Select objects: pick object
Select objects: press enter
Planar surface
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11.7 Extrude Surfaces
Creates a 3D solid or surface by extending the dimensions of an object.
1. Type EXTRUDE at the command prompt.
Command: EXTRUDE
Current wire frame density: ISOLINES=4, Closed profiles creation mode = Surface
Select objects to extrude or [MOde]: pick object
creation mode
[SOlid/SUrface] <Solid>: _su
Select objects to extrude or [MOde]:enter
Specify height of extrusion or [Direction/Path/Taper angle/Expression]
<1.4581>: 10
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11.8 Loft Command
Creates a 3D solid or surface in the space between several cross sections..
1. Type LOFT at the command prompt.
Command: LOFT
Current wire frame density: ISOLINES=4, Closed profiles creation mode = Surface
Select cross sections in lofting order or [POint/Join multiple edges/MOde]: select object
Select cross sections in lofting order or [POint/Join multiple edges/MOde]: select object
Select cross sections in lofting order or [POint/Join multiple edges/MOde]: select o bject
Select cross sections in lofting order or [POint/Join multiple edges/MOde]: 3 cross sections selected
Enter an option [Guides/Path/Cross sections only/Settings] <Cross sections only>: press enter
Objects before
Surfaces using loft
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11.9 Sweep Command
Creates a 3D surface by sweeping a 2D or 3D curve along a path.
1. Type SWEEP at the command prompt.
Command: SWEEP
Current wire frame density: ISOLINES=4, Closed profiles creation mode = Surface
Select objects to sweep or [MOde]: select object
Select objects to sweep or [MOde]: select path (line)
Select sweep path or [Alignment/Base point/Scale/Twist]:
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11.10 Surface Network
One way to create surfaces is with a network of curves. The SURFNETWORK command creates a surface similar to a lofted surface from a network of curves in the U and V directions.
A network surface also can be created from curves that are not all connected.
The resulting surface can be either a procedural surface or a NURBS surface.
1. Type SURFNETWORK at the command prompt.
Command: SURFNETWORK
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11.11 Revolve Surface
One way to create surfaces is with a network of curves. The SURFNETWORK command creates a surface similar to a lofted surface from a network of curves in the U and V directions.
A network surface also can be created from curves that are not all connected.
The resulting surface can be either a procedural surface or a NURBS surface.
1. Type REVOLVE at the command prompt.
Command: REVOLVE
Current wire frame density: ISOLINES=4, Closed profiles creation mode = Surface
Select objects to revolve or [MOde]: select object
Select objects to revolve or [MOde]: press enter
Specify axis start point or define axis by [Object/X/Y/Z] <Object>: select endpoints of sxis
Specify axis endpoint:
Specify angle of revolution or [STart angle/Reverse/EXpression] <360>: press enter
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11.12 Surface Blend
Creates a blend surface between two existing surfaces.
1. Type SURFBLEND at the command prompt.
Command: SURFBLEND
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11.13 Surface Patch
Creates a new surface or cap to close an open edge of an existing surface.
1. Type SURFPATCH at the command prompt.
Command: SURFPATCH
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11.14 Offsetting Surfaces
Creates a parallel surface at a specified distance from the original surface.
1. Type SURFOFFSET at the command prompt.
Command: SURFOFFSET
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11.15 Editing Surfaces
Surface Fillet
1. Type SURFFILLET at the command prompt.
Command: SURFFILLET
Surface Trim
1. Type SURFTRIM at the command prompt.
Command: SURFTRIM
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Surface UnTrim
1. Type SURFUNTRIM at the command prompt.
Command: SURFUNTRIM
Surface Extend
1. Type SURFEXTEND at the command prompt.
Command: SURFEXTEND
Surface Suplt
1. Type SURFSCULPT at the command prompt.
Command: SURFSCULPT
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Surface CV Edit Bar
Adds and edits control vertices on a NURBS surface or spline
1. Type SURFSCULPT at the command prompt.
Command: SURFSCULPT
Convert to NURBS
1. Type CONVTONURBS at the command prompt.
Command: CONVTONURBS
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11.16 NURB Vertex Controls
Surface CV - Show
Shows NURB vertices.
1. Type CVSHOW at the command prompt.
Command: CVSHOW
Surface CV - Hide
Hides NURB vertices.
1. Type CVHIDE at the command prompt.
Command: CVHIDE
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Surface CV Rebuild
Rebuilds control vertices of NURBS surfaces or spline
1. Type CVREBUILD at the command prompt.
Command: CVREBUILD
Surface CV Add
Adds control vertices of NURBS surfaces or spline
1. Type CVADD at the command prompt.
Command: CVADD
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Surface Remove
Removes control vertices of NURBS surfaces or spline
1. Type CVREMOVE at the command prompt.
Command: CVREMOVE
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11.17 Surface Analysis
Analysis Zebra
Projects parallel lines onto a model to help you analyze surface continuity. The way the stripes line up where two surfaces meet helps analyze the tangency and curvature of the intersection.
1. Type ANALYSISZEBRA at the command prompt.
Command: ANALYSISZEBRA
Analysis Curvature
Displays a color gradient onto a surface so you can evaluate the high and low areas of curvature..
1. Type ANALYSISCURVATURE at the command prompt.
Command: ANALYSISCURVATURE
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Analysis Draft
Displays a color gradient onto a surface so you can evaluate if a model has adequate draft between a part and its mold
1. Type ANALYSISDRAFT at the command prompt.
Command: ANALYSISDRAFT
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11.18 Work with Associative Surfaces and Constraints
SURFACEASSOCIATIVITY
Like hatch and dimensions, surfaces can also be associative. When a surface is moved or modified, any associated surface is adjusted automatically.
In this illustration, the boat is made up of four surfaces. When one of the sides is stretched and reshaped, all associated surfaces adjust accordingly. Use the SURFACEASSOCIATIVITY system variable to turn associativity on and off.
Associativity also allows you to apply mathematical expressions and parametric constraints to surfaces.
Mathematical expressions can be applied to surface properties such as radius and height. For example, you can specify that the height of a surface is always one half of the length of a solid box.
Parametric constraints restrict the relative position of one object to another. In this example, the arc that was extruded to create the surface is locked in a fixed position. When you edit the associated surface, the arc surface stays in place.
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AutoCAD 3D – Chapter 12
Creating Solids
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12.1 Solid Primitives
Solid primitives can easily be drawn from from the 3D Modeling panel, Solid Panel .
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12.2 Polysolid Command
With the POLYSOLID command, you can convert an existing line, 2D polyline, arc, or circle to a solid with a rectangular profile. A polysolid can have curved segments, but the profile is always rectangular by default.
1. Open a drawing with a closed 2D polyline and display in a
3D view.
2. Type POLYSOLID at the command prompt.
Command: polysolid
Specify start point or [Object/Height/Width/Justify] <Object>: h
Specify height <0'-4">: 10
Specify start point or [Object/Height/Width/Justify] <Object>: o
Select object: Pick polygon
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12.3 Extrude
Creates unique solid primitives by extruding existing two-dimensional objects. You can extrude multiple objects with EXTRUDE.
1. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects: pick objects
Select objects: enter
Specify height of extrusion or [Direction/Path/Taper angle]: 2
Lines with a Thickness of 2” Lines Extruded 2”
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12.4 Extrude with Taper
1. Choose Draw, Modeling, Extrude.
or
2. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects to extrude: pick object to extrude
Select objects to extrude: enter
Specify height of extrusion or [Direction/Path/Taper angle] <8.9509>: T
Specify angle of taper for extrusion <0>: 15
Specify height of extrusion or [Direction/Path/Taper angle] <8.9509>: 4
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12.5 Extrude with Path
1. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects to extrude: 1 found
Select objects to extrude: pick circle (P1)
Specify height of extrusion or [Direction/Path/Taper angle] <4.0000>: p
Select extrusion path or [Taper angle]: pick P2
Circle Extruded Along a Path
Hidden Line Removal of Extruded Circle
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12.6 Revolve Command
1. Open a drawing with 3D objects and display in a 3D view.
2. Type REVOLVE at the command prompt.
Command: revolve
Current wire frame density: ISOLINES=4
Select objects: pick profile
Select objects: enter
Specify start point for axis of revolution or define axis by [Object/X (axis)/Y (axis)]: o
Select an object: pick axis
Specify angle of revolution <360>: enter
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12.7 Sweep Command
1. Open a drawing with 2D objects to sweep and display in a
3D view.
2. Type SWEEP at the command prompt.
Command: sweep
Current wire frame density: ISOLINES=4
Select objects to sweep: pick arc
Select objects to sweep:
Select sweep path or [Alignment/Base point/Scale/Twist]: pick path
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12.8 Loft Command
1. Open a drawing with 2D objects to sweep and display in a
3D view.
2. Type LOFT at the command prompt.
Command: loft
Select cross-sections in lofting order: pick circles Specify opposite corner: 5 found
Select cross-sections in lofting order:
Enter an option [Guides/Path/Cross-sections only] <Cross-sections only>: enter
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AutoCAD 3D – Chapter 13
3D Edits
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13.1 Convert to Solid
Converts polylines and circles with thickness to 3D solids. With the CONVTOSOLID command, you can convert the following objects into extruded 3D solids:
Uniform-width wide polylines with thickness
Closed, zero-width polylines with thickness
Circles with thickness
You cannot use CONVTOSOLID with polylines that contain vertices with 0 width or that contain segments of variable width
1. Open a drawing with 2D polylines or circles with thicknesses
and display in a 3D view.
2. Choose Modify, 3D Operation, Convert to Solid.
or
3. Type CONVTSOLID at the command prompt. Command: convtosolid
Select objects: pick circle or polyline 1 found
Select objects: press enter
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13.2 Convert to Surface
Converts polylines and circles with thickness to surfaces.
1. Open a drawing with 2D polylines or circles with thicknesses
and display in a 3D view.
2. Choose Modify, 3D Operation, Convert to Surface.
or
3. Type CONVTSURFACE at the command prompt.
Command: convtosurface
Select objects: 1 found
Select objects:
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13.3 3D Move
Displays the move grip tool in a 3D view and moves objects a specified distance.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DMove.
or
3. Type 3DMOVE at the command prompt.
Command: 3Dmove
Select objects: pick object to move
1 found
Select objects: enter
Specify base point or [Displacement] <Displacement>: D
Specify displacement <0.0000, 0.0000, 0.0000>: 0,0,2
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13.4 3D Rotate
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DRotate.
or
3. Type 3DROTATE at the command prompt.
Command: 3DROTATE
Current positive angle in UCS: ANGDIR=counterclockwise ANGBASE=0
Select objects: pick object and press enter
Specify base point: pick point
Pick a rotation axis: select X axis
Specify angle start point: -90
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13.5 3DAlign
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DAlign.
or
3. Type 3DALIGN at the command prompt.
Command: 3DALIGN
Select objects: pick and press enter
Specify source plane and orientation ...
Specify base point or [Copy]:
Specify second point or [Continue] <C>:
Specify third point or [Continue] <C>:
Specify destination plane and orientation ...
Specify first destination point:
Specify second destination point or [eXit] <X>:
Specify third destination point or [eXit] <X>
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13.6 3D Mirror
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DMirror.
or
3. Type MIRROR3D at the command prompt.
Command: mirror3D
Select objects: pick the circle
Select objects: enter
Specify first point of mirror plane (3 points) or
[Object/Last/Zaxis/View/XY/YZ/ZX/3points] <3points>:
P1
Specify second point on mirror plane: P2
Specify third point on mirror plane: P3
Delete source objects? [Yes/No] <N>: enter
Circle Mirrored around 3 Points
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13.7 3D Rectangular Array
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DArray.
or
3. Type 3DARRAY at the command prompt.
Command: 3darray
Select objects: pick object and press enter
Enter the type of array [Rectangular/Polar] <R>: R
Enter the number of rows (---) <1>: 3
Enter the number of columns (|||) <1>: 4
Enter the number of levels (...) <1>: 2
Specify the distance between rows (---): 5
Specify the distance between columns (|||): 4
Specify the distance between levels (...): 8
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13.8 3D Polar Array
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, 3DArray.
or
3. Type 3DARRAY at the command prompt.
Command: 3darray
Select objects: pick cube
Select objects: enter
Enter the type of array [Rectangular/Polar] <R>: P
Enter the number of items in the array: 5
Specify the angle to fill (+=ccw, -=cw) <360>: enter
Rotate arrayed objects? [Yes/No] <Y>: enter
Specify center point of array: mid of axis line
Specify second point on axis of rotation: pick
Arrayed Objects Around a Line Arrayed Objects in Plan View
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13.9 Extract Edges
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operations, Extract Edges.
or
3. Type XEDGES at the command prompt.
Command: _xedges
Select objects: pick object
Select objects: enter
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13.10 Facetres
Adjusts the smoothness of shaded and rendered objects and objects with hidden lines removed. Valid values are from 0.01 to 10.0.
1. Open a drawing with 3D objects and display in a 3D view.
2. Type FACETRES at the command prompt.
Command: FACETRES
Enter new value for FACETRES <0.5000>: 10
Facetres=.1 Facetres=10
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13.11 Isolines
1. Open a drawing with 3D objects and display in a 3D view.
2. Type ISOLINES at the command prompt.
Command: isolines
Enter new value for ISOLINES <4>: 20
Command: regen
REGEN Regenerating model.
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13.12 Edge Effects
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose one of the edge effects from the View, Visual Styles
ribbon panel.
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AutoCAD 3D – Chapter 14
Solid Composites
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14.1 Union
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, Solids Editing, Union.
or
3. Type UNION at the command prompt.
Command: UNION
Select objects: pick objects to union
Select objects: ENTER
Solid Objects Unioned Together
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14.2 Subtract
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, Solids Editing, Subtract.
or
3. Type SUBTRACT at the command prompt.
Command: SUBTRACT
SUBTRACT Select solids and regions to subtract from...
Select objects: pick the main box
Select objects: (press enter)
Select solids and regions to subtract... Select objects: pick the other solids Select objects: enter
Objects Subtracted from Box
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14.3 Intersect
1. Choose Modify, Solids Editing, Intersect
or
2. Type INTERSECT at the command prompt.
Command: INTERSECT
Select objects: pick objects
Select objects: enter
Intersection of Cylinder and Box
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14.4 Thicken
Creates a 3D solid by thickening a surface.
1. Open a drawing with 3D surface and display in a 3D view.
2. Choose Modify, 3D Operation, Thicken.
or
3. Type THICKEN at the command prompt.
Command: THICKEN
Select surfaces to thicken: 1 found
Select surfaces to thicken:
Specify thickness <0.0000>: 1
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14.5 Interference Checking
Highlights 3D solids that overlap.
1. Open a drawing with 3D objects that overlap and display in
a 3D view.
2. Choose Modify, 3D Operations, Interference Checking.
or
3. Type INTERFERE at the command prompt.
Command: INTERFERE
Select first set of objects or [Nested selection/Settings]: pick solids surrounding rectangle and and press enter.
Select second set of objects or [Nested selection/checK first set] <checK>: pick rectangle and press enter
Solids that interfere will highlight in red.
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The following dialog box allows you to change the zoom and display of the drawing to better see the interfering objects.
You can also choose to retain the interference objects by turning the check box off for “Delete interference objects created on Close”
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AutoCAD 3D – Chapter 15
Modifying Solid Faces
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15.1 Extrude Face
1. Choose Modify, Solid Editing, Extrude face.
NOTE: Must be a solid to extrude the face.
2. Choose a face to extrude. If you choose more than one
face, hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Specify height of extrusion or [Path]: .25
5. Specify angle of taper for extrusion <0>: 45
Select Face
Extruded Face
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15.2 Taper Face
1. Choose Modify, Solid Editing, Taper face.
2. Choose a face(s) to taper. If you choose more than one
face, hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Specify the base point: pick the back left corner
5. Specify another point along the axis of tapering:
pick point
6. Specify the taper angle: 45
Solid validation started. Solid validation completed.
Before Taper
After Taper
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15.3 Delete Face
1. Choose Modify, Solid Editing, Delete face.
2. Choose a face to delete. If you choose more than one
face, hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Choose the face to delete.
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15.4 Copy Face
1. Choose Modify, Solid Editing, Copy face.
2. Choose a face to copy . If you choose more than one
face, hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Pick the solid face to copy.
5. Pick a new location.
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15.5 Color Face
1. Choose Modify, Solid Editing, Color face.
2. Choose a face to change the color of. If you choose
more than one face, hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Choose a color to change the face to.
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15.6 Imprint
Imprints an object on the selected solid. The object to be imprinted must intersect one or more faces on the selected solid in order for imprinting to be successful. Imprinting is limited to the following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids
1. Extrude objects (i.e. walls) to create a solid object.
2. Change the UCS and draw an object on a face of one
of the walls.
3. Choose Modify, Solid Editing, Imprint.
4. Select a 3D solid: pick solid
5. Select an object to imprint: pick circle
6. Delete the source object <N>: Y
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15.7 Extrude Imprint
1. Choose Modify, Solid Editing, Extrude Faces.
2. Select the circle that was imprinted in 15.6.
3. Deselect any unwanted faces.
4. Type -8 as the height of extrusion (or desired
height).
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15.9 Shell
You can create a shell or a hollow thin wall with a specified thickness from your 3D solid object. AutoCAD creates new faces by offsetting existing ones inside or outside their original positions. AutoCAD treats continuously tangent faces as single faces when offsetting.
1. Choose Modify, Solid Editing, Shell.
2. Select a 3D solid: pick solid
Remove faces or [Undo/Add/ALL]: enter
Enter the shell offset distance: .5
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AutoCAD 3D – Chapter 16
Editing Solids
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16.1 Select and Manipulate Subobjects
You can select one subobject, or create a selection set of more than one subobject on any number of solids. Your selection set can also include more than one type of subobject.
1. Open a drawing with 3D solid object and display in a
3D view.
2. Hold the CTRL key and select the solid.
3. Toggle to other subobjects within the solid while
holding the CTRL key.
4. Click and drag to modify the solid.
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16.2 Use Grip Tools
Grip tools are icons that you use in a 3D view to easily constrain the movement or rotation of a selection set of objects to an axis or a plane.
There are two types of grip tools:
Move (3DMOVE command)
Rotate (3DROTATE command
1. Open a drawing with 3D solid object and display in a
3D view.
2. Hold the CTRL key and select the solid.
3. Toggle to other subobjects within the solid while
holding the CTRL key.
4. Click and drag to modify the solid using the grip tool.
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16.3 Press or Pull Bounded Areas
You can press or pull bounded areas by pressing and holding CTRL + ALT, or by clicking the Presspull button on the dashboard and then picking the bounded area. The area must be bounded by coplanar lines or edges.
1. Open a drawing with a 3D object and
imprinted object and display in a 3D
view.
2. Hold the CTRL and ALT keys and select the
imprinted object or solid face to
manipulate it.
3. Click and drag to a new location.
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AutoCAD 3D – Chapter 17
Sections and Flat Objects from 3D Models
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17.1 Sectionplane Command
The SECTIONPLANE command creates a section object that exposes the interior details of a model created with 3D objects.
Once you create a section object, you can move and manipulate it to fine-tune the sectional view you want.
1. Open a drawing with 3D solid objects and display in a plan
and 3D view.
2. Choose Draw, Modeling, Sectionplane.
or
Type SECTIONPLANE at the command prompt.
Command: SECTIONPLANE
Select face or any point to locate section line or [Draw section/Orthographic]: O
Align section to: [Front/bAck/Top/Bottom/Left/Right] <Front>: FRONT (enter)
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17.2 Manipulate Section Using Grips
1. Click on a section line created using the SECTIONPLANE
command.
2. Click on one of the grips to manipulate the section.
Base grip - moves the entire section object
Directional arrow grip – changes the cutting plane direction
Segment end grip - rotates the section object around the base grip
Menu grip - moves between the three states
section line
segment
end grip
directional arrow grip
menu grip
base grip
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17.3 Section Shortcut Commands
1. Right-click on a section line to see the following section
options.
2. Click the various section options.
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17.4 Generate 2D and 3D Sections
1. Right-click on a section line.
2. Click Generate 2D/3D section…
3. Click the down arrow from the following dialog box to
see all of the section options.
4. Choose 2D Section and Create.
5. Click an insertion point and scale for the 2D section
block.
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17.5 Section Command
Uses the intersection of a plane and solids to create a region
1. Open a drawing with 3D objects and display in a 3D view.
2. Type SECTION at the command prompt.
Command: SECTION
Select objects: pick solid and press enter
Specify first point on Section plane by [Object/Zaxis/View/XY/YZ/ZX/3points] <3points>: XY
Specify a point on the XY-plane <0,0,0>: MID of
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17.6 Slice Command
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Modify, 3D Operation, Slice.
or
3. Type SLICE at the command prompt.
Command: slice
Select objects to slice: 1 found
Specify start point of slicing plane or [planar
Object/Surface/Zaxis/View/XY/YZ/ZX/3points]
<3points>: YZ
Specify a point on the YZ-plane <0,0,0>: MID of
Specify a point on desired side or [keep Both sides] <Both>:
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17.7 Flatshot
Creates a 2D or “flattened” representation of all 3D objects in the current view.
1. Click the Solid Editing dropdown from the Solid,
Section ribbon panel.
or
2. Type FLATSHOT at the command prompt.
Command: flatshot
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3. Click Create and a location point for a block to insert.
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17.8 Solview
1. Choose File, New...
2. Choose “Use a Template” from the startup dialog.
3. Double-click acad.dwt as the template file to start from.
4. Create a new layout.
5. Move and resize the model view so it is in the upper left corner of the
sheet as follows.
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6. Type MSPACE at the command prompt.
7. Type INSERT at the command prompt and choose the drawing
called 3DBOTTLE.DWG to insert. Explode the Block as you are inserting it.
Drawing with a Model Space View
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8. Insert the block anywhere in the Model Space view at a
scale of 1 and rotation 0.
9. Type ZOOM EXTENTS then ZOOM 1XP.
10. Type PSPACE at the command prompt.
11. Change the layout paper size to ANSIC (22 x17).
Front
12. Type SOLVIEW at the command prompt.
Command: SOLVIEW
Ucs/Ortho/Auxiliary/Section/<eXit>: O Pick side of viewport to project: pick bottom “front” of the viewport.
View center: drag a point below the current viewport
Specify first corner of viewport:click upper left corner
Specify opposite corner of viewport: click lower right corner
Enter view name: FRONT
Enter an option [Ucs/Ortho/Auxiliary/Section]: enter
Model Space View Scaled 1XP
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New “FRONT” view
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17.10 Soldraw
Generates profiles and sections in viewports created with SOLVIEW. SOLDRAW can only prepare viewports that have been created with SOLVIEW.
1. Type SOLDRAW at the command prompt
Command: SOLDRAW
Select viewports to draw: Pick the front viewport created above
Select objects: 1 found
Select objects: enter
3 solids selected.
NOTE: If your object was an inserted block, you need to first explode it so it becomes a solid.
Resultant Section and Solid
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17.11 Create 3D View Using UCS
1. Type MSPACE and the plan view of the 3D Bottle.
2. Choose View, 3D Viewport, SW Isometric...
3. Type UCS at the command prompt.
Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/ Prev/Restore/Save/Del/?/<World>: VIEW
This sets the current UCS parallel to the screen. We now need to save this ucs.
4. Type UCS at the command prompt.
Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/ Prev/Restore/Save/Del/?/<World>: SAVE
?/Desired UCS name: 3DVIEW
5. Type PSPACE at the command prompt.
Command:PSPACE
6. Type SOLVIEW at the command prompt.
Command: SOLVIEW
Ucs/Ortho/Auxiliary/Section/<eXit>: U
Named/World/?/<Current>: N
Name of UCS to restore: 3DVIEW
Enter view scale<1.0000>: enter
View center: pick upper left corner
View center: pick lower right corner
Enter view name: 3DVIEW
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3D Model View
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17.12 Solid Profile
1. Double-click MODEL to return to Model Space.
2. Type SOLPROF at the command prompt.
Command: SOLPROF
Select objects: pick solids from the 3DView
Select objects: enter
Display hidden profile lines on separate layer? <Y>: enter
Project profile lines onto a plane? <Y>: enter
Delete tangential edges? <Y>: enter
3 solids selected.
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AutoCAD 3D – Chapter 18
Introduction to Rendering
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18.1 Render Command
Creates a photorealistic or realistically shaded image of a three- dimensional wireframe or solid model.
1. Open an AutoCAD drawing with 3D objects to render.
2. Choose View, Render, Render...
or
3. Type RENDER at the command prompt.
Command: RENDER
The following render window is the result of default rendering
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18.2 Render Destination
You are able to determine the output site that the renderer uses to display the rendered image. Two options are the render window and viewport.
1. Choose View, Render, Advanced Render Settings...
or
2. Type RPREF at the command prompt.
Command: RPERF
3. Click the dropdown option for destination and choose
Viewport.
4. Close the render preferences and render your objects to the
viewport.
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18.3 Render Quality
1. Choose View, Render, Advanced Render Settings...
or
2. Type RPREF at the command prompt.
Command: RPREF
3. Click the dropdown option for the render quality and
choose Presentation.
4. Close the render preferences and render your view. Note: Depending on the objects, lights, materials, etc. in your model, rendering in presentation mode might take a long time.
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18.4 Render Selection
Controls the parts of the model that gets processed during rendering. The render procedure has three settings: View, Crop, and Selected.
1. Choose View, Render, Advanced Render Settings...
or
2. Type RPREF at the command prompt.
Command: RPREF
3. Click the dropdown option for Procedure and choose
Selected.
4. Close the render preferences and render
selected objects. This result is a selected object in the drawing that is rendered.
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18.5 Render Cropped Window
1. Choose View, Render, Advanced Render Settings...
or
2. Type RPREF at the command prompt.
Command: RPREF
3. Click dropdown option for Procedure and choose Crop.
4. Close the render preferences and render a cropped window.
The result is a cropped portion of the drawing that is rendered.
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18.6 Render to File
1. Type RPREF at the command prompt.
2. Click the small disk beside the title for “Render Content”.
3. Click the option for Output file name.
4. Choose a location, format, and file name for your rendered objects.
5. Adjust the image quality and click OK.
6. Close the render preferences and render your objects.
The result is a rendered image to a file that you can copy , print, or manipulate in any imaging software application.
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18.7 Turn Off Render to File
1. Open an AutoCAD drawing with 3D objects to render.
2. Choose View, Render, Advanced Render Settings...
or
3. Type RPREF at the command prompt.
Command: RPREF
4. Click the small disk beside the title for “Render Content”.
You will notice that the Output file name option will be grayed out.
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AutoCAD 3D – Chapter 19
Materials
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19.1 Adding Material to a Drawing
1. Open an AutoCAD drawing with 3D objects to add
materials to.
2. Choose View, Render, Materials Brower ...
or
3. Type MATERIALS or MATBROSWEROPEN at the
command prompt.
Command: MATERIALS or MARBROWSEROPEN
4. Click the categories button to see more swatches.
5. Browse the various materials in the Autodesk Library.
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19.2 Apply Material to Objects
1. Click and drag the following materials into the
document section of the materials browser.
2. Select an object and select a material.
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3. Type RENDER at the command prompt to see the new material applied in the drawing.
4. Apply additional materials to objects and render the drawing.
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19.3 Show Objects Materials Applied To
1. Right-click a material in the Document Materials section.
2. Click Select Objects Applied To
Object(s) with attached materials are selected in the drawing.
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19.4 Edit Material
1. Right-click a material in the Document Materials
section.
2. Click Edit.
3. Change one or more properties of the material.
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Render the viewport to see the material changes
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19.5 Adjust Material Scale
Materials such as hard wood might not map properly to objects at different scales. The follow section shows how to adjust the scale of materials.
1. Right-click a material in the Document Materials window.
2. Click Edit.
3. Click the image picture to edit it.
4. Click the Transforms dropdown.
5. Click the Scale dropdown and change the
width and height.
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Render the viewport to see the newly scaled material.
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19.6 Applying Materials by Layer
You can attach a material to an entire layer using the Material Attach command.
1. Add the material Course Polished White to your Document
Materials.
2. Type MATERIALATTACH at the command prompt.
Command: MATERIALATTACH
3. Click and drag the concrete material onto layer Wall.
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Render the drawing to see the new material attached to the wall layer.
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19.7 Create a New Material
1. Open a drawing without materials.
2. Choose View, Render, Material Browser
or
3. Type MATERIALS at the command prompt.
Command: MATERIALS
4. Click the Create Material button and Wall Paint.
5. Type Wall Paint – Eggshell Green as the new
material name.
6. Choose a blue green color.
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7. Choose Eggshell as the finish.
.
8. Apply the material to a wall in the drawing.
Render the drawing to see the newly created material.
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19.8 Create Photo as Material
1. Choose View, Render, Materials...
or
2. Type MATERIALS at the command prompt.
Command: MATERIALS
3. Click the Create Material button and
New Generic Material.
4. Name the material Photo.
5. Click the blank image box and navigate to
the location where images are located, choose a photo image, and click Open.
The photo is added as an image material
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6. Choose the dropdown option for Transforms.
7. Choose the dropdown for Repeat and set the
Horizontal and Vertical repeats to None.
8. Apply the material to the 3D face in the
drawing.
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9. Render the viewport.
10. Edit the material image transforms as
follows.
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11. Render the viewport.
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19.9 Material Mapping (Photo)
1. Type MATERIALMAP at the command prompt.
Command: MATERIALMAP
Select an option [Box/Planar/Spherical/Cylindrical/copY mapping to/Reset
mapping]<Box>: PLANAR
Select faces or objects: 1 found
Select faces or objects: enter
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Accept the mapping or [Move/Rotate/reseT/sWitch mapping mode]:enter
Regenerating model.
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19.10 Material Mapping (Shapes)
1. Open a drawing with a box, cylinder, and sphere.
2. Attach an image material to the cylinder
(for example. Wild Cherry Natural 2).
3. Type MATERIALMAP at the command prompt.
Command: MATERIALMAP
4. Choose Cylinder and then pick the cylinder in the
drawing.
5. Use the grips to move the mapping plane along the
cylinder.
6. Press enter and render the drawing.
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7. Change the material mapping again for the cylinder.
8. Render the viewport.
Practice adjusting the material map for the box and sphere.
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19.11 Removing Materials from Objects
1. Click Remove Materials from the Render tab
under 3D Modeling.
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19.12 Purge Materials from Drawings
1. Type MATERIALS at the command prompt.
Command: MATERIALS
2. Right-click anywhere in Document Material section.
3. Click Purge All Unused.
NOTE: You can only purge a material if it is not in use.
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19.12 Cutout Materials
1. Choose View, Render, Materials Broswer...
or
2. Type MATERIALS at the command prompt.
Command: MATERIALS
3. Click Create Material and create a new
generic material called Magnolia Tree.
4. Click Image and add an image for a tree.
5. Select Scale and change both the width and
height to 10’.
6. Select Repeat and set both horizontal and
vertical to None.
7. Click Cutout and select the same image as
the tree as a black and white cutout.
8. Select Scale and change both the width and
height to 10’.
9. Select Repeat and set both horizontal and
vertical to None.
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10. Apply the material to an object.
11. Set the material mapping to planar.
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12. Render the viewport.
Objects should now be seen behind the cutout image.
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19.13 Bump Map Materials
1. Choose View, Render, Materials Browser
or
2. Type MATERIALS at the command prompt.
Command: materials
3. Click Create Material and create a generic material
called Bump Material.
4. Click Image and add a material image.
5. Click Bump and add the same image as the bump
material.
6. Apply the image to an object and set material
mapping if necessary.
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7. Render the viewport.
5. Adjust the bump settings and render again.
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19.12 Materials ON/OFF
1. Open a drawing with materials and textures added.
2. Set the Visual Style to Realistic.
3. Choose Materials OFF from the Materials ribbon
or
4. Type VSMATERIALMODE at the command prompt.
Command: _VSMATERIALMODE
Enter new value for VSMATERIALMODE <2>: 0
0=Materials OFF/Textures OFF
1= Materials ON/Textures OFF
2=Materials ON/Textures ON
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AutoCAD 3D – Chapter 20
Lights
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20.1 Default Lighting
When there are no lights in a scene, the scene is shaded with default lighting. Default lighting is derived from two distant sources that follow the viewpoint as you move around the model. All faces in the model are illuminated so that they are visually discernible. You can control brightness and contrast, but you do not need to create or place lights yourself.
When you insert custom lights or add sunlight, you can disable the default lighting. You can apply default lighting to the viewport only; at the same time, you can apply custom lights to the rendering.
ON/OFF
1. Choose Default Lighting from the Lighting ribbon
or
2. Type DEFAULTLIGHTING at the command prompt.
Command: DEFAULTLIGHTING
Enter new value for DEFAULTLIGHTING <0>: 1
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20.2 Point Lights
A point light radiates light in all directions from its location.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Render, Light, New Point Light.
or
3. Type POINTLIGHT at the command prompt.
Command: POINTLIGHT
4. Click Turn Off default lighting in the following prompt if
default lighting was on:
Specify source location <0,0,0>: .XY
of pick bottom center of bottle
(need Z): 15
Enter an option to change [Name/Intensity/Status/shadoW/Attenuation/Color/ eXit] <eXit>: press enter
5. Render the current viewport.
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View rendered using a point light
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20.3 Spot Lights
A spotlight emits a directional cone of light.
1. Choose View, Render, Light, New Spot Light.
or
2. Type SPOTLIGHT at the command prompt.
Command: SPOTLIGHT
Specify source location <0,0,0>: P1
Specify target location <0,0,-10>: P2
Enter an option to change
[Name/Intensity/Status/Hotspot/Falloff/shadoW/
Attenuation/Color/eXit] <eXit>: press enter
3. Render the current viewport.
P1
P2
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View rendered using a point and spotlight
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20.4 Editing Lights with Light List
The lightlist command allows you to modify lights in a drawing. This includes turning lights off, deleting lights, or changing the properties of one or more lights.
1. Open a drawing with lights.
2. Choose View, Render, Light, Lightlist.
or
3. Type LIGHTLIST at the command prompt.
Command: LIGHTLIST
4. Double-click the point light in the drawing to modify its properties.
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Render the viewport to see the changes to the light
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20.5 Photometric Lights
For more precise control over lighting, you can use photometric lights to illuminate your model. Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can create lights with various distribution and color characteristics, or import specific photometric files available from lighting manufacturers.
Photometric lights can use manufacturers' IES standard file format. By using manufacturers’ lighting data, you can visualize commercially available lighting in your model. Then you can experiment with different fixtures, and by varying the light intensity and color temperature, you can design a lighting system that produces the results you want.
1. Open a drawing with lights.
2. Type LIGHTLIST to see the current lights in the drawing.
3. Render the viewport to see the current light settings with
photometric lights off.
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4. Type LIGHTINGUNITS at the command prompt and set its
value to 1 (on).
Command: LIGHTINGUNITS
Enter new value for LIGHTINGUNITS <0>: 1
5. Render the viewport to see the current light settings with
photometric lights on.
6. Type LIGHTLIST and double-click the Lamp Spotlight.
7. Change the lamp color to Halogen and the Candela intensity
to 150.
8. Render the viewport.
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9. Practice changing other light’s photometric properties.
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20.6 Lights Tool Palette
Default lights can be added to your drawing from the Tool Palette menus.
1. Press CTRL +3 to open the Tool Palettes.
2. Right click Incandescent.
3. Right-click the 75 Watt bulb and choose properties.
4. Notice the photometric properties for this bulb.
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20.7 Luminaries
To create realistic lighting in a drawing, you can embed photometric lights in blocks that also contain geometry.
Tool palettes of photometric lights provide easy access to photometric lighting bulbs, lamps, or webs. You can select from fluorescent, low pressure sodium, incandescent, and high intensity discharge types of lighting.
A luminary assembles a set of light objects into a light fixture. For example, you can create a set of lights to create a light over a dining area. You can select the photometric lights from the tool palettes, position them within a 3D representation of the light, and create a block of the light objects and the 3D representation of the light to create the light fixture with photometric properties.
1. Open a drawing with photometric lights and a light fixture.
2. Create a block of the light fixture made up of the lights and
fixture.
3. Insert the block in the drawing and render the viewport.
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20.8 Distant Lights
A distant light emits uniform parallel light rays in one direction only. You specify a FROM point and a TO point anywhere in the viewport to define the direction of the light. There is no light glyph to represent a distant light in your drawing.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Render, Light, New Distant Light.
or
3. Type DISTANTLIGHT at the command prompt.
Command: DISTANTLIGHT
Specify light direction FROM <0,0,0> or [Vector]: .XY
of MID P1
of (need Z): 5
Specify light direction TO <1,1,1>: .XY
of MID P2
of (need Z): 5
Enter an option to change [Name/Intensity/Status/shadoW/Color/eXit] <eXit>: enter
P1
P2
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View rendered using a point and distant light
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20.9 Other Lights
Weblights
Photometric weblights provide real-world light distribution.
A photometric weblight (web) is a 3D representation of the light intensity distribution of a light source. Photometric weblights can be used to represent anisotropic (non-uniform) light distributions derived from data provided by manufacturers of real-world lights. This gives a far more precise representation of the rendered light than either spot or point lights are capable of.
This directional light distribution information is stored in a photometric data file in the IES format using the IES LM-63-1991 standard file format for photometric data. You can load photometric data files provided by various manufacturers under the Photometric Web panel in the Properties palette for the light. The light icon represents the photometric web you select.
Light that uses a photometric web can be added to a drawing by entering the commands WEBLIGHT and FREEWEB at the command prompt. A weblight targets an object whereas a freeweb light does not.
Target Point Lights
You create a target point light with the TARGETPOINT command. The difference between the target point light and a point light is the additional target properties that are available. A target light can be pointed to an object. A target point light can also be created from a point light by changing the target property of the point light from No to Yes.
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20.10 Geographic Locations
Specifies the latitude and longitude of a location for the sunlight.
1. Open a drawing with a known geography and lights.
2. Choose View, Render, Light, Geographic Location.
or
3. Type GEOGRAPHICLOCATION at the command prompt.
Command: GEOGRAPHICLOCATION
4. Choose Enter the location values from the following dialog
box.
5. Click the Use Map…button.
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6. Choose Washington, D.C from the location dialog box.
7. Accept the updated time zone settings.
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20.11 Sun Properties
1. Open a drawing with a geographic location identified.
2. Choose View, Render, Light, Sun Properties.
or
3. Type SUNPROPERTIES at the command prompt.
Command: SUNPROPERTIES
4. Click the Status dropdown and click ON.
5. Change the date to November 2 2010
(or the next election date).
6. Change other properties as desired and render the model.
US Capitol Building rendered
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AutoCAD 3D – Chapter 21
Render Environments and Background
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21.1 Render Environment
You can use environmental features to set up atmospheric effects or background images.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Render, Advanced Render Environment...
or
3. Type RENDERENVIRONMENT at the command prompt.
Command: RENDERENVIRONMENT
4. Select Enable Fog On and set the following near and far
percents.
Before fog
After fog
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21.2 Solid Background
A background is a backdrop that displays behind your model. Backgrounds can be a single color, a multi-color gradient, or a bitmap image.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Named Views.
or
3. Type VIEW at the command prompt.
Command: VIEW
4. Choose New…
5. Type a name for your new view.
6. Click the drop down box under background and choose
Solid.
7. Choose a color for your solid background.
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8. Set the new view to be the current view.
8. Render the viewport.
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21.3 Gradient Environment
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Named Views.
or
3. Type VIEW at the command prompt.
Command: VIEW
4. Choose New…
5. Type a name for your new view.
6. Click the check box beside background.
7. Choose the dropdown option for background type and choose
gradient.
8. Choose Colors for your gradient background.
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9. Set the new view to be current.
10. Render the viewport.
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21.4 Image Background
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Named Views.
or
3. Type VIEW at the command prompt.
Command: VIEW
4. Choose New…
5. Type a name for your new view.
6. Click the check box beside background.
7. Choose the dropdown option for background type and choose
image.
8. Click the Browse button and choose an image for your
background.
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9. Set the new view to be the current view.
10. Render the viewport.
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AutoCAD 3D – Chapter 22
Advanced Render Commands
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22.1 Materials
Contains settings that affect how materials are handled by the renderer.
Apply Materials
Applies the surface materials that you define and attach to an object in the drawing. If Apply Materials is not selected, all objects in the drawing assume the color, ambient, diffuse, reflection, roughness, transparency, refraction, and bump map attribute values defined for the GLOBAL material.
Texture Filtering
Specifies how texture maps are filtered.
Force 2-Sided
Controls if both sides of faces are rendered.
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose View, Render, Advanced Render Settings...
or
3. Type RPREF at the command prompt.
Command: RPREF
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22.2 Sampling
Controls how the renderer performs sampling.
1. Type RPREF at the command prompt.
Command: RPREF
Min Samples
Sets the minimum sample rate. The value represents the number of samples per pixel. A value greater than or equal to 1 indicates that one or more samples are computed per pixel. A fractional value indicates that one sample is computed for every N pixels (for example, 1/4 computes a minimum of one sample for every four pixels). Default=1/4.
Max Samples
Sets the maximum sample rate. If neighboring samples find a difference in contrast that exceeds the contrast limit, the area containing the contrast is subdivided to the depth specified by Maximum. Default=1.
The values of the Min Samples and Max Samples lists are "locked" together so that the value of Min Samples can't exceed the value of Max Samples. An error dialog box is displayed if the Min Samples value is greater than the Max Samples value.
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Filter Type
Determines how multiple samples are combined into a single pixel value. The filter types are:
Box Sums all samples in the filter area with equal weight. This is the quickest sampling method.
Gauss Weights the samples using a Gauss (bell) curve centered on the pixel.
Triangle Weights the samples using a pyramid centered on the pixel.
Mitchell Weights the samples using a curve (steeper than Gauss) centered on the pixel.
Lanczos Weights the samples using a curve (steeper than Gauss) centered on the pixel, diminishing the effect of samples at the edge of the filter area.
Filter Width and Filter Height
Specifies the size of the filtered area. Increasing the value of Filter Width and Filter Height can soften the image; however, it will increase rendering time.
Contrast Color
Clicking [...] opens the Select Color dialog box where you interactively specify the R,G,B threshold values.
Contrast Red, Blue, Green
Specifies the threshold values for the red, blue, and green components of samples. These values are normalized, and range from 0.0 to 1.0, where 0.0 indicates the color component is fully
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unsaturated (black, or 0 in eight-bit encoding) and 1.0 indicates the color component is fully saturated (white, or 255 in eight-bit encoding).
Contrast Alpha
Specifies the threshold value for the alpha component of samples. This value is normalized, and ranges from 0.0 (fully transparent, or 0 in eight-bit encoding) to 1.0 (fully opaque, or 255 in eight-bit encoding).
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22.3 Shadows
Contains settings that affect how shadows appear in the rendered image.
1. Type RPREF at the command prompt.
Command: rpref
Enable
Specifies if shadows are computed during rendering.
Mode
The shadow mode can be Simple, Sort, or Segments.
Simple. Generates shadow shaders in a random order.
Sort. Generates shadow shaders in order, from the object to the
light.
Segments. Generates shadow shaders in order along the light ray from
the volume shaders to the segments of the light ray between the object and the light.
Shadow Map
Controls if shadow mapping is used to render shadows. When on, the renderer renders shadow-mapped shadows. When off, all shadows are ray-traced.
Sampling Multiplier
Globally limits shadow sampling for area lights. This is part of the rendering preset data. This allows draft and low quality presets to reduce area light sampling. It’s effect is to modulate the inherent sampling frequency specified for each light. The default value=1 for new presets. Values are 0, 1/8, 1/4, 1/2, 1, 2. Draft: 0; Low:1/4; Med:1/2; High:1; Presentation:1.
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22.4 Ray Tracing
Contains settings that affect the shading of a rendered image.
1. Type RPREF at the command prompt.
Command: RPREF
Enable
Specifies if ray tracing should be performed when shading.
Max Depth
Limits the combination of reflection and refraction. Tracing of a ray stops when the total number of reflections and refractions reaches the maximum depth. For example, if Max Depth equals 3 and the two trace depths each equal the default value of 2, a ray can be reflected twice and refracted once, or vice versa, but it cannot be reflected and refracted four times.
Max Reflections
Sets the number of times a ray can be reflected. At 0, no reflection occurs. At 1, the ray can be reflected once only. At 2, the ray can be reflected twice, and so on.
Max Refractions
Sets the number of times a ray can be refracted. At 0, no refraction occurs. At 1, the ray can be refracted once only. At 2, the ray can be refracted twice, and so on.
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22.5 Illumination
Affects how your scene is illuminated.
1. Type RPREF at the command prompt.
Command: rpref
Enable
Specifies if lights should cast indirect light into the scene.
Photons/Samples
Sets how many photons are used to compute the intensity of the global illumination. Increasing this value makes global illumination less noisy but also more blurry. Decreasing this value makes global illumination more noisy but less blurry. The larger the Samples value, the greater the rendering time.
Use Radius
Determines the size of photons. When on, the spinner value sets the size of photons. When off, each photon is calculated to be 1/10 of the radius of the full scene.
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Radius
Specifies the area within which photons will be used when illuminance is computed.
Max Depth
Limits the combination of reflection and refraction. Reflection and refraction of a photon stop when the total number of both equals the Max Depth setting. For example, if Max Depth equals 3 and the trace depths each equal 2, a photon can be reflected twice and refracted once, or vice versa, but it can’t be reflected and refracted four times.
Max Reflections
Sets the number of times a photon can be reflected. At 0, no reflection occurs. At 1, the photon can be reflected once only. At 2, the photon can be reflected twice, and so on.
Max Refractions
Sets the number of times a photon can be refracted. At 0, no refraction occurs. At 1, the photon can be refracted once only. At 2, the photon can be refracted twice, and so on.
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22.6 Diagnostic
Helps you understand why the renderer is behaving in a certain way.
1. Type RPREF at the command prompt.
Command: RPREF
Grid Renders an image that shows the coordinate space of objects, the world, or camera.
Object Shows local coordinates (UVW). Each object has its own coordinate space.
World Shows world coordinates (XYZ). The same coordinate system applies to all objects.
Camera Shows camera coordinates, which appear as a rectangular grid superimposed on the view.
Grid Size Sets the size of the grid.
Photon Renders the effect of a photon map. This requires that a photon map be present. If no photon map is present, the Photon rendering looks just like the nondiagnostic rendering of the scene: the renderer first renders the shaded scene, then replaces it with the pseudocolor image.
Density. Renders the photon map as it is projected into the scene. High density is displayed in red, and lower values render in increasingly cooler colors.
Irradiance. Similar to the Density rendering, but shades the photons based on their irradiance. The maximum irradiance is rendered in red, and lower values render in increasingly cooler colors.
BSP Renders a visualization of the parameters used by the tree in the
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BSP ray-trace acceleration method. If a message from the renderer reports excessively large depth or size values, or if rendering seems unusually slow, this can help you locate the problem. Depth. Shows the depth of the tree, with top faces in bright red, and increasingly deep faces in increasingly cool colors.
Size. Shows the size of leaves in the tree, with differently sized leaves indicated by different colors.
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22.7 Processing
1. Type RPREF at the command prompt.
Command: RPREF
Tile Size Determines the tile size for rendering. To render the scene, the image is subdivided into tiles. The smaller the tile size, the more image updates are generated during rendering. When the tile size is reduced, the number of image updates increases, meaning that a rendering take longer to complete.If the tile size is increased, fewer image updates occur and the rendering takes less time to complete.
Tile Order Specifies the method used (render order) for tiles as an image is rendered. You can choose a method based on you prefer to see the image appear as it renders in the Render Window.
Hilbert. Next tile to be rendered is based on the cost of switching to the next one.
Spiral. Tiles are rendered beginning at the center of the image, and spiral outward.
Left to Right. Tiles are rendered in columns, from bottom to top, left to right.
Right to Left. Tiles are rendered in columns, from bottom to top, right to left.
Top to Bottom. Tiles are rendered in rows, from right to left, top to bottom.
Bottom to Top. Tiles are rendered in rows, from right to left, bottom to top.
Memory Limit Determines the memory limit for rendering. The renderer keeps a count of the memory it uses at render time. If the memory limit is reached, the geometry for some objects is discarded in order to allocate memory for other objects.
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